Ready, steady, go (digital)! Our catalogue is ready.

Eleven activities combining culture with teaching digital skills, texts about adults, seniors and evaluation methods plus a glossary of terms. This is our catalogue – product of the project “Go digital! Culture at your fingertips” implemented by six European partners.

Feel free to use it (other language versions will be available soon), comment it and develop it further! Please mention the authors whenever you use the material.

It is not allowed to use the material for commercial purposes.








Search for a culture event / Book and pay for a culture event, Czech Republic

The pilot test of two activities was carried out in May 2017. In total 12 people participated in the workshops, all aged 60+. Their ICT skills can be graded as basic/intermediate. The content of the training was based on stories related to real live, the participants were supported by one trainer and one assistant.

The objectives of the activities were:

  • to search for information on the Internet and work with tools which help with searching, showing more ways and paths how to find particular information (result of searching),
  • to book and eventually buy the tickets for the culture event.

After the training the participants were provided with an on-line presentation with all the information they learned during the lecture. In case they have any doubt or don’t remember something they can open the presentation and find the information.

The overall feedback was very positive and the participants were interested in follow-up activities. They mainly appreciated that the lecture was oriented practically, linked with everyday activities.


Participants aged 60+ have specific needs: individual support and approach, avoiding too professional terminology, repeating and practicing, a patient trainer, training oriented practically, an experienced lecturer.

In order to ensure the individual approach, it is recommended to hold the training with two lecturers (one main lecturer and one assistant). During lessons, it is also important to give participants the opportunity to share their experience, provide enough space for questions and resolving doubts.

Let’s create an e-book, Lithuania

The activity developed by Alytus Culture and Communication Center was tested in May on  a group of seniors at the Third Age University in Alytus.

The object was to teach participants basic computer skills, searching information on the Internet, creating and editing text with MS Word.

The workshop was divided into 6 parts:

  1. General information about hardware, software, internet and security.
  2. Working with Computer Hardware (using the mouse/touchpad and keyboard): moving the cursor on-screen with the mouse or touchpad, clicking, right-clicking and double-clicking the mouse, using basic keyboard functions such as backspace, enter/return, space bar, delete, tab, shift and caps lock, basic typing skills.
  3. Learning How to Use an Operating System (Windows) – finding, running and closing a program, information about how files, folders and directories work, saving a file, using Windows Explorer to find and open a file, shutting down and restarting a computer.
  4. Using Word Processors (Microsoft Word) – opening Microsoft Word, creating a new document in Word, using basic formatting functions (bold, italics, underline, font size and type), saving and printing a finished document.
  5. Getting Online (web browsers and websites) – finding and opening a web browser, opening a website, understanding links, searching on Google, searching and downloading images.
  6. Creating an e-book. Writing a short story using Word and adding related pictures to the document.

The workshop lasted 7 hours. Recommendation for future – it’s better to carry out the workshop in more than one day, it will be more efficient for the participants.

Animation – not for kids, Poland

The activity was tested on a group of 5 people – 4 women and 1 man, all retired but still very keen on learning new things, especially those using their creativity. The participants were supported by two volunteers – 11 years old Dominik and 19 years old Julita.

The general objective of the workshops was to wake learners’ creativity and raise their self-esteem by teaching them what seems to be reserved to professionals only – filmmaking. Use of electronic devices in the process – cameras and computers, was intended to help overcome fear of and aversion to computers that is common at older age.

The filmmakers met four times, altogether for about 9 hours, and made 4 stop-motion films (click on the title to see the film):

The most important conclusion after the workshops is that there is a huge need to continue and try new things, so next time they will learn photomontage.

Social togetherness / Seek and find, Sweden

The pilot test of these two activities was done with two different groups – seniors and seniors with disability. Institutions involved were Koncensus and Chripu.

The discussion about digital skills with a cultural topic and the testing was done in May 2017 at Folkuniversitetet in Kristianstad.

“Social togetherness” is about learning to create a Facebook account and using it for communication. “Seek and find” teaches to seek information about culture and cultural events on the Internet, as well as presenting this information by means of PowerPoint.

Methodology used was group activities and discussions about the project and how different digital equipment and programs can be used. The feedback given from those two groups will be used for further development of the material. The objectives of the pilot test was to go through the two activities and present the project, and also to have a discussion about learning digital skills.

Here’s a short film:

Digital memory album, Italy

“Digital Memory Album” is an activity developed and tested by Viaindustriae, in Foligno, in May.

The participants learned how to digitalize family photos and create albums. During the workshop they also acquired some knowledge on specific characteristics of a digitalized image, differences between analogic and digital photos.

The group also discussed how to preserve photos, and necessity of creating a digital copy of a photo which, being old and unique, is exposed to the risk of quality deterioration, and even disappearance.

The workshop was divided into 3 phases: one “analogic” – selection of photos and writing accompanying texts – was followed by two “digital” phases – learning to use the scanner and creating digital albums.

After the albums were ready the authors presented them to all that were present at the workshop.


Kahoot quiz, Slovenia

The activity developed by Ljudska Univerza Rogaška Slatina was tested in May on a group of senior students at the University for Third Age Period Rogaška Slatina.

The objective was to teach the participants about browsers, how to search information, inform them about log in techniques and how to use the Kahoot application.

Kahoot is a free game-based learning platform that helps to learn, can be used for any subject, for all ages. In Rogaška Slatina the students took part in a quiz about cultures of European countries. All of them had basic knowledge of ICT and the Internet.


  • tables in the classroom should be arranged in a way that let all participants easily see the main screen with quiz questions,
  • time limit for answers should be set according to the group’s needs.
Some words about the catalogue

The catalogue is a product of the project. As the project is about using cultural activities to teach digital skills and all project meetings revolve around this subject, the catalogue will sum up the work that the partners do within 15 months of the project duration.

During the meetings and individual work in their organizations the partners will create at least 10 activities supporting development of digital skills in adults aged 50+. Activities will be targeted at people with low digital skills, who withdrew from education and/or social life for various reasons: e.g. mental barriers, low income or transport difficulties.

Digital skills will be shaped by activities in the field of broadly defined culture and arts, waking their creativity and using their inborn creative potential, and selected activities will be tested by the partners during local workshops.

The catalogue will be available online – in English – and each partner will translate it into their national language.